Feb 20, 2012

“At one’s fingertips”, CvCinema’s first shortfilm!

We are glad to announce the release of the first experimental shortfilm of the Computer Vision Cinema system, where theRANDOMlab helped in the development. The raw footage was processed by the system, which determined the cuts and framing of the output, based on movement detection algorithms, such as frame differencing, background subtraction or brightness tracking.

Jan 26, 2012

Laptop cooling mod

For my work on computer vision I needed an upgrade from my veteran netbook, so I don't have to spend most of the time watching the compilation for every little change in the code. I got myself an Asus U24E, and upgraded it with an i7-2720qm processor, 8Gb ram, and a ssd hard drive (thanks the guys at this thread for the tips on the upgrade).
Because the new processor dissipates more heat (45w instead of 35w), I was afraid of high core temperatures during the spanish summer.

Dec 5, 2011

Kinect real-time head tracking with openframeworks

We are playing with the capabilities of the algorithm published by Gabriele Fanelli, for an upcoming interactive installation. The results are very promising as you can see in the following video...


Dec 4, 2011

PS3 Eye Driver Framerate Patch

The PS3 eye driver has a fixed default videomode and framerate. If you want to change the framerate of your PS3 eye in linux you usually have to unload the module and load it again. We modified bear24rw's patch to include the posibility to change the framerate form your favorite viewer like GUVCview or from your own code like openFrameworks...

Nov 26, 2011

Cooler Pandaboard with newer kernels?

After running some stress tests to analyze the thermal performance of the Pandaboard with a newer OS, the results were surprising...

Nov 22, 2011

Pointclouds (PCL) test with Kinect

I want to test the PCL performance for realtime 3D visualization and processing of data captured from a Kinect.

Oct 7, 2011

3d point cloud blob tracking & targeting with kinect and a robotic pan-tilt turret


After exploring the possibilities of using opencv 2d algorithms for 3d tracking with 3d depth buffer images, we decided to work directly with the 3d point cloud data to perform a better and more versatile 3d tracking.